=Mohan Fareedi= 
**Firewall Codename:** Cookie
**AKA:** Moe, Aziz ibn Qurain
||||||||||||||||~ Aptitudes ||
||>   ||= **COG** ||= **COO** ||= **INT** ||= **REF** ||= **SAV** ||= **SOM** ||= **WIL** ||
||> Base ||= 10 ||= 20 ||= 15 ||= 20 ||= 10 ||= 15 ||= 15 ||
|| Dvergr Bonus ||   ||   ||   ||   || 5 || 10 ||   ||
|| Implant Bonus ||   ||   ||   || 10 ||   || 5 ||   ||
||> Total (Dvergr) ||= 10 ||= 20 ||= 15 ||= 30 ||= 15 ||= 30 ||= 15 ||
**__Common Aptitude Tests__**
**Brute Strength:** (SOM x3) 90
**Catch Thrown Object:** (REF +COOx2) 70
**Composure/Resolve:** (WILx3) 45
**Escape Artist:** (COO + SOM) 50
**Idea (COG):** (COGx3) 30
**Idea (INT):** (INTx3) 45
**Memorize/Remember: (**COGx3) 30
**Integration:** (SOMx3) 90
**Continuity:** (WILx3) 45
**Alienation:** (INTx3) 45
**Close Combat Fray:** 67
**Ranged Fray:** 34
**Resist Social:** (WILx2 +SAV) 45
||||||||||||||||||~ Dvergr Stats ||~   ||
||= **Moxie** ||= **Moxie Max** ||= **Trauma Threshold** ||= **Lucidity** ||= **Insanity Rating** ||= **Wound Threshold** ||= **Durability** ||= **Death Rating** ||= **Initiative** ||= **Speed** ||= **Damage Bonus** ||
||=   ||=   ||= 1/5 LUC ||= WIL X 2 - 5 ||= LUC X 2 ||= 1/5 DUR ||= From Morph ||= 1.5 or 2 X DUR ||= 1/5 (INT + REF) ||=   ||= 1/10 SOM ||
||= 4 ||= 5 ||= 5 ||= 25 ||= 50 ||= 8 ||= 40 ||= 60 ||= 9 ||= 1 ||= +3 ||

||= **Damage Taken:** ||= 0 ||= **DUR/DR:** ||=   ||
||= **Stress Taken:** ||= 0 ||= **LUC/IR:** ||=   ||
|| **Wounds:** ||   || **Traumas:** ||   ||

||||||||||~ Skills ||~   ||
||>   ||= **Aptitude** ||= **Base** ||= **Morph Bonus** || **Implant Bonus** ||= **Total** ||
||> Academics: Psychology ||= COG ||= 50 ||=   ||   ||= 50 ||
||> Art: Cooking ||= INT ||= 45 ||=   ||   ||= 45 ||
||> Art:Painting ||= INT ||= 67.5 ||=   ||   ||= 67 ||
||> Deception ||= SAV ||= 60 ||= 5 || 30 ||= 95 ||
||> Disguise ||= INT ||= 35 ||=   ||   ||= 35 ||
||> Fray ||= REF ||= 57 ||=   || 10 ||= 67 ||
||> Free Fall ||= REF ||= 50 ||=   || 10 ||= 60 ||
||> Freerunning ||= SOM ||= 45 ||= 10 ||   ||= 55 ||
||> Hardware: Aerospace ||= COG ||= 35 ||=   ||   ||= 35 ||
||> Intimidation ||= SAV ||= 30 ||= 5 || 10 ||= 45 ||
||> Interest: Law ||= COG ||= 50 ||=   ||   ||= 50 ||
||> Interest: Spaceship Models ||= COG ||= 60 ||=   ||   ||= 60 ||
||> Kinesics ||= SAV ||= 55 ||= 5 || 10* ||= 70 ||
||> Kinetic Weapons ||= COO ||= 60 ||=   ||   ||= 60 ||
||> Language: Urdu ||= INT ||= 85 ||=   ||   ||= 85 ||
||> Navigation ||= INT ||= 35 ||=   ||   ||= 35 ||
||> Networking: Criminals ||= SAV ||= 40 ||= 5 || 10* ||= 55 ||
||> Networking: Firewall ||= SAV ||= 40 ||= 5 || 10* ||= 55 ||
||> Networking: Hypercorps ||= SAV ||= 30 ||= 5 || 10* ||= 55 ||
||> Networking: Media ||= SAV ||= 40 ||= 5 || 10* ||= 55 ||
||> Palming ||= COO ||= 60 ||=   ||   ||= 60 ||
||> Perception ||= INT ||= 60 ||=   || 20 (Visual or Audio bonus) ||= 80 ||
||> Persuasion ||= SAV ||= 60 ||= 5 || 10 ||= 75 ||
||> Pilot: Spacecraft ||= REF ||= 40 ||=   || 10 ||= 50 ||
||> Profession: Con Scheme ||= COG ||= 65 ||=   ||   ||= 65 ||
||> <span style="display: block; text-align: right;">Profession: Flight Crew</span> ||= COG ||= 35 ||=   ||   ||= 35 ||
||> Profession: Psychotherapist ||= COG ||= 40 ||=   ||   ||= 40 ||
||> Profession: Smuggling Tricks ||= COG ||= 65 ||=   ||   ||= 65 ||
||> Protocol ||= SAV ||= 40 ||= 5 || 10 ||= 55 ||
||> Psychosurgery (Personality Editing) ||= INT ||= 60 ||=   ||   ||= 60 (70) ||
||> Unarmed Combat ||= SOM ||= 40 ||= 10 ||   ||= 50 ||
**Background:** Hyperelite
**Faction:** Criminal
**Morph:** Dvergr (usually Slyph)
**Motivations:** +Individualism, +Thrill Seeker, +Artistic Expression
**Gender Identity:** Male
**Apparent Age:** 22
**Chronological Age:** 22

__**Traits**__
**Ego:**
Ambidextrous (No off-hand penalty)
First Impression (+10 on social skill tests when interacting with another character for the first time on)
Situational Awareness: No "Distracted" penalties for Perception test
Frail Sanity (Level 1):
On The Run (Parents / Go-Nin / Experia)

**Morph:**

__**Rep**__
||~   ||~ Mohan Fareedi ||~ Cookie ||~ Aziz ibn Qurain ||
||> @-Rep ||= 15 ||=   ||= 40 ||
||> c-Rep ||= 50 ||=   ||=   ||
||> e-Rep ||=   ||=   ||=   ||
||> f-Rep ||= 30 ||=   ||=   ||
||> g-Rep ||=   ||=   ||= 20 ||
||> i-Rep ||=   ||= 40 ||=   ||
||> r-Rep ||=   ||=   ||=   ||
||> u-Rep ||=   ||=   ||=   ||
||> x-Rep ||=   ||=   ||= 15 ||

||||||||||||||||||||||||||||||||~ Favors ||
||>   |||||||||| Mohan Fareedi ||   |||||||||| Cookie ||   |||||||||| Tertiary Identity ||
||> Network || 1 || 2 || 3 || 4 || 5 ||   || 1 || 2 || 3 || 4 || 5 ||   || 1 || 2 || 3 || 4 || 5 ||
||> @-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> c-Rep ||   ||   || x ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> e-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> f-rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> g-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> i-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> r-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> u-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> x-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
__**Equipment**__
**Armor:** Heavy Bioweave Armor (3/4) + Armor Clothing (3/4) + Smart Skin (3/2) = [9/10]
**Primary Weapon:** Light Pistol with Biter Ammunition: Kinetic Weapons 75 (includes Smartlink); 3d10, AP -0; SA / BF / FA; 16-round magazine. Short Range: 0-10m / Medium Range: 11-25m / Long Range: 26-40m / Extreme Range: 41-60m
* Arm Slide
* Gyromount
* Shock Safety
**Secondary Weapon:** Automatic Rifle with Zero Reactive Ammo; Kinetic Weapons 75 (includes Smartlink); 2d10+8, AP -8; SA / BF / FA; 45-round magazine; Short Range: 0-150m / Medium Range: 151-250m / Long Range: 251-500m / Extreme Range: 501-900m
* Zero-Reactive Ammo: Provides +10 on second shot/burst in the same round against the same target
* Extended Magazine
* Gyromount
* Shock Safety
**Tertiary Weapon:** Frag Grenade x3: Throwing Weapons 20;3d10+6, AP -4
**Cred:** 10000 (2000 crypto)
**Implants:** <span style="background-color: #f1f1f1; color: #333333;">Basic Biomods, Basic Mesh Inserts, Cortical Stack, High-G Adaptation, Medichines (Ignore 1 wound penalty), Enhanced Respiration, Temperature Tolerance, Enhanced Pheromones (+10 to social tests where you can be smelled, does not affect uplifts or xenomorphs), Heavy Bioweave Armor (3/4), Enhanced Hearing (+20 to sound-based Perception tests), Enhanced Vision (+20 on visual Perception tests), Adrenal Boost (+10 REF, ignore one wound modifier), Endocrine Control (+30 against hunger and fear affects, and emotional manipulation. +20 on Deception tests. Ignore one wound modifier), Skin Pocket</span>
**Gear:** Utilitool, Cuffband x1
**Drugs and Toxins:**
**Software:**
**Blueprints:**

__**Old Equipment (Currently on Locus)**__
**Armor:** Light Bioweave Armor (2/3) + Armor Clothing (3/4) + Armor Vest (6/6) + Smart Skin (3/2) = [14/15]
**Primary Weapon:** Light Pistol with Biter Ammunition: Kinetic Weapons 75 (includes Smartlink); 3d10, AP -0; SA / BF / FA; 16-round magazine. Short Range: 0-10m / Medium Range: 11-25m / Long Range: 26-40m / Extreme Range: 41-60m
* Arm Slide
* Gyromount
* Shock Safety
**Secondary Weapon:** Automatic Rifle with Zero Reactive Ammo; Kinetic Weapons 75 (includes Smartlink); 2d10+8, AP -8; SA / BF / FA; 45-round magazine; Short Range: 0-150m / Medium Range: 151-250m / Long Range: 251-500m / Extreme Range: 501-900m
* Zero-Reactive Ammo: Provides +10 on second shot/burst in the same round against the same target
* Extended Magazine
* Gyromount
* Shock Safety
**Tertiary Weapon:** Cyberclaws: Unarmed Combat 40; 1d10+5, AP -2
**Cred:** 350
**Implants:** Bioweave Armor (Light), Cyberclaws, Enhanced Hearing, Enhanced Vision, Endocrine Control, Medichines, Poison Glands (DMSO, Oxytocin-A, Flight, Nervex), Skin Pocket, Skinflex
**Gear:** Micrograv Shoes, Utilitool
**Drugs and Toxins:** Oxytocin-A, Flight, Nervex (At will)
**Software:** Kinesics Software
**Blueprints:** Light Pistol, Automatic Rifle

__**Notes**__
* May ignore the -10 penalty from 3 wounds.
= = 
=Muse= 
**Name:** Pazu
||~ COG ||~ COO ||~ INT ||~ REF ||~ SAV ||~ SOM ||~ WIL ||
||= 10 ||= 10 ||= 20 ||= 10 ||= 10 ||= 10 ||= 10 ||

||||~ Active Skills ||
|| Hardware: Electronics || 20 ||
|| Infosec || 30 ||
|| Interfacing || 40 ||
|| Programming || 20 ||
|| Perception || 30 ||
|| Research || 30 ||
||||~ Knowledge Skills ||
|| Academics: Psychology || 60 ||
|| Profession: Appraisal || 40 ||
|| Profession: Forensics || 40 ||
|| Profession: Social Engineering || 40 ||
|| Profession: Accounting || 60 ||

=Rez Points= 
**Total:** 23
**Spent:** 17
**Remaining:** 6

=Rez Point Expenditures= 
17 points on Fray skill

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||> Art: [Field] ||= INT ||
</span><span style="display: block; height: 1px; left: 0px; overflow: hidden; position: absolute; top: 2487.5px; width: 1px;"><span style="background-color: #f1f1f1; color: #404040;"> Aziz ibn Qurain</span></span>